About This Game When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope.Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty. Don't Worry, You Will Die A Lot Of Times. Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.FeaturesGraphics, sounds and difficulty from the 8-bit eraCinematic cutscenesOver 18 boss fightsSix missions, three stages eachAn extra mission after you beat the gameBoss rush modeNot difficult enough? Try the new HARDCORE MODEGlobal LeaderboardsFull pixelated violence 7aa9394dea Title: Oniken: Unstoppable EditionGenre: Action, IndieDeveloper:JoyMasherPublisher:JoyMasherRelease Date: 5 Feb, 2014 Oniken: Unstoppable Edition Download Without Verification OnikenMan do I have a lot to say about this game.I'm already nearing 5 hours and i'm still not done beating the game!Anyways, I absolutely love this game. By far one of my favouites in my collection.From art style to gameplay, everything represents NES. (Besides not being able to despawn enemies through screen switching hehe.) I can see myself still playing this once I beat the last missions only because I'll want all these achievements and then eventuall I'll get the foil trading cards for that superb badge!If you love games that have teeth grinding challenges with old school pixel art style, then this game is for you.. The game is great. It's just... I really suck at it. Would buy and embarrass myself again. 9/10. Love the art style of the game, it reminds me a lot of Fist of the North Star. The game is an adventure game that is a tribute to the old school NES days and it plays like one too. This is NES hard. Excellent soundtrack, the graphics are nice in an old school style sort of way. The controls are a bit hard to control with the keyboard so I highly recommend playing with a gamepad. I used a wired xbox 360 controller and the controls were excellent and very responsive. This is an 8/10 for me.. If this game had been released 25 years earlier, it would probably still be regarded as one of the great action-platformers of all time. Unlike so many other games that settle for a retro visual style and call it a day, the folks at JoyMasher seem to get what made those great games of yesteryear actually great. Great, bold visual design, a catchy soundtrack, tight controls, solid level design, and challenging-but-fair gameplay are all here in spades. If you grew up with games like the NES Ninja Gaiden or the Shinobi games, you'll feel right at home with Oniken.. There is a reason that you don't see a lot of the design decisions of old games in more modern games. That reason is frustration.Seriously, go back and play the very first megaman game, then play any of its sequels. Go play Castlevania on the NES. Or Contra. Or the original Shinobi, or any old arcade game. You will learn very quickly how frustrating those games can be, and how unfair some of their design is. Granted some of this is down to the limitations of the hardware at the time, but what is often mistaken for "brutal hardcore difficulty" is actually just glitches, lessions which have not yet been learned due to when these games came out, or poor design decisions.Oniken sadly, in its fervent zeal to deliver a faithful oldschool experience, does exactly that. TO THE LETTER. It even has some of the classic mistakes that older games made. Unlike the actual retro games of the 80s and such, though, it has little excuse for this. They made those mistakes because it was new, it wasn't something that had been encountered fully before, with full colour graphics, higher resolution, scrolling backgrounds, complex controls, more than 16k of memory and the like... Oniken has had years of examples of mistakes not to make and deliberately seems to set out ot make them. This results in a 100% faithfully retro game, for good or ill...Now, honestly, I like my games to be challenging, but not dickish. Oniken fails in that regard. I find it difficult to want to sink more hours into a game which requires you to be practically precognizant to avoid dying horribly at every single turn. I do applaud its faithfulness, but honestly it's not a game I feel has been worth my money or time. That saddens me quite a bit because there's clearly a lot of love put into this game. The attention to detail is great. It even FEELS like I'm playing an old NES game. Hell I would honestly have trouble not believing you if you told me this WAS a NES game just running in an emulator like FCEUx with a custom frontend on it.I'm gonna vote this as a non recommendation, but i will add a caveat saying that if you want an authentically retro-styled game that 100% matches the games of ages past, then this absolutely is worth looking at in every respect. The spritework is fantastic, the music is pretty cool, the gameplay is pretty solid, but oh my god be prepared to hit walls of frustration a mile high.. Oniken delivers a pretty genuine 8-bit experience, it absolutely feels like it came right out of a NES game from the late 80's, I've been following development for a long time and as it's not an AAA game the main developer really put his soul on the game, it's a really nice experience and with this improved version the game is even better. Note: to be honest i have not finished the game yet, so this review is only my opinion so far)Wow, i must say i'm quit impressed with this game. Although the term "Retro" and "Vintage" are often used to describe games these days with only 16 bit color palettes, well this not one of those look alikes, this one is tried and true, no gimmik, no crap, and i honetly wouldnt be able to tell the difference if i was playing on a NES, This game is easy to grasp and actually quite fun to play. The enemies are nice and vary per stage (a few keep popping back up but whats wrong with a few reacurring enemies?) the bosses are nice and there are even a few surprise fights that i wasn't expecting. The level design is smart and intuitive (enemies range and abilities are actually taken into consideration in level design or enemy placement) and the backgrounds are well done and are nice to look at and is accompanied by a soundtrack that fits this game to a 'T'. Controls are simple, easy to learn, but when you die its generally your fault because the controls are very responsive, oh and by the way first run you probably will die. thats a good thing, difficulty is your typical NES brand of hard, but its not overbearing and frustrating, the game seems to know the boundry between difficult and broken very well for i never find myself in a position where i know theres not chance to win unless i put myself there. in closing i look foward to finishing the game, and probably will continue after i finish this review, Final thought: if your looking at this and wondering if its worth it... it is.. Overall - Very fun Ninja Gaiden-esque side scroller. A little less limber, a little more walking apocalypse. Not as difficult as the old nail biters for us who love them... but also not easy enough to get bored.I love speedrunning games. My main game was always Demon's Crest and Gargoyle's Quest 2, both of which I've spent thousands of hours on perfecting in order to get the times I've gotten. I feel the same pace of action in these games even if its more sword less shooty. The controls are tight and feel right. Attacking has some really cool little gimmicks behind it. Most of you from Symphony of the Night / other Metroidvanias will fondly recall the Jump slash land slash combo. But more than that, you can cancel your slashes by crouching, so that you can Slash crouch slash slash crouch slash over and over for a really cool trick. Things like this make games replayable, little skillsets that you can improve at and get better with.That said, this game is not flawless. This game has major issues with difficulty. Now, most of you might wonder why. Enemy placement / attacks are good and difficult to get around. The problem comes from this -1) Your health - You have too much health. By simply brute forcing your way through levels and bosses you generally have enough HP to get to the next section. Enemy attacks are not very damaging in general. If you just keep moving forward and jumping, you'll likely make it to the next section with 2 bits of HP left only to be fully healed on the next section. Combine this with the fact that you're likely to find 1 or even 2 health ups per section and you're blazing by pretty healthy.2) Grenades - Strong enough to kill many problematic enemies in one HP as well as abundant enough to never worry about them. Some minibosses can be killed by simply spamming your grenades a few times. I like that they are not easy to land and thus grant a bit of a bonus for your effort, though I would have been more appreciative of a slightly less damaging item.I realize as someone who's played the unholy hell out of Demon's Crest / Gargoyle's Quest II I am probably biased toward more difficult games. And don't get me wrong, this game isn't 'Easy'. If the developers wanted a 'Medium' for difficulty, they're certainly not far from it.I'll be honest - I expected another 'Retro' game that misses the point of going back to the old days. You guys did not miss that point. You captured what was fun in these games by meticulously getting the controls and fighting right. And for that you do deserve praise. Keep up the good work and Odallus will be just as good, if not better.
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